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Learning Infinite-Horizon Average-Reward Restless Multi-Action Bandits via Index Awareness

Neural Information Processing Systems

We consider the online restless bandits with average-reward and multiple actions, where the state of each arm evolves according to a Markov decision process (MDP), and the reward of pulling an arm depends on both the current state of the corresponding MDP and the action taken. Since finding the optimal control is typically intractable for restless bandits, existing learning algorithms are often computationally expensive or with a regret bound that is exponential in the number of arms and states. In this paper, we advocate \textit{index-aware reinforcement learning} (RL) solutions to design RL algorithms operating on a much smaller dimensional subspace by exploiting the inherent structure in restless bandits. Specifically, we first propose novel index policies to address dimensionality concerns, which are provably optimal. We then leverage the indices to develop two low-complexity index-aware RL algorithms, namely, (i) GM-R2MAB, which has access to a generative model; and (ii) UC-R2MAB, which learns the model using an upper confidence style online exploitation method. We prove that both algorithms achieve a sub-linear regret that is only polynomial in the number of arms and states. A key differentiator between our algorithms and existing ones stems from the fact that our RL algorithms contain a novel exploitation that leverages our proposed provably optimal index policies for decision-makings.


Model-Based Learning of Whittle indices

Charles-Rebuffé, Joël, Gast, Nicolas, Gaujal, Bruno

arXiv.org Artificial Intelligence

We present BLINQ, a new model-based algorithm that learns the Whittle indices of an indexable, communicating and unichain Markov Decision Process (MDP). Our approach relies on building an empirical estimate of the MDP and then computing its Whittle indices using an extended version of a state-of-the-art existing algorithm. We provide a proof of convergence to the Whittle indices we want to learn as well as a bound on the time needed to learn them with arbitrary precision. Moreover, we investigate its computational complexity. Our numerical experiments suggest that BLINQ significantly outperforms existing Q-learning approaches in terms of the number of samples needed to get an accurate approximation. In addition, it has a total computational cost even lower than Q-learning for any reasonably high number of samples. These observations persist even when the Q-learning algorithms are speeded up using pre-trained neural networks to predict Q-values.


When are Kalman-Filter Restless Bandits Indexable?

Christopher R. Dance, Tomi Silander

Neural Information Processing Systems

We study the restless bandit associated with an extremely simple scalar Kalman filter model in discrete time. Under certain assumptions, we prove that the problem is indexable in the sense that the Whittle index is a non-decreasing function of the relevant belief state. In spite of the long history of this problem, this appears to be the first such proof. We use results about Schur-convexity and mechanical words, which are particular binary strings intimately related to palindromes.




Multi-agent Markov Entanglement

Chen, Shuze, Peng, Tianyi

arXiv.org Machine Learning

Value decomposition has long been a fundamental technique in multi-agent dynamic programming and reinforcement learning (RL). Specifically, the value function of a global state $(s_1,s_2,\ldots,s_N)$ is often approximated as the sum of local functions: $V(s_1,s_2,\ldots,s_N)\approx\sum_{i=1}^N V_i(s_i)$. This approach traces back to the index policy in restless multi-armed bandit problems and has found various applications in modern RL systems. However, the theoretical justification for why this decomposition works so effectively remains underexplored. In this paper, we uncover the underlying mathematical structure that enables value decomposition. We demonstrate that a multi-agent Markov decision process (MDP) permits value decomposition if and only if its transition matrix is not "entangled" -- a concept analogous to quantum entanglement in quantum physics. Drawing inspiration from how physicists measure quantum entanglement, we introduce how to measure the "Markov entanglement" for multi-agent MDPs and show that this measure can be used to bound the decomposition error in general multi-agent MDPs. Using the concept of Markov entanglement, we proved that a widely-used class of index policies is weakly entangled and enjoys a sublinear $\mathcal O(\sqrt{N})$ scale of decomposition error for $N$-agent systems. Finally, we show how Markov entanglement can be efficiently estimated in practice, providing practitioners with an empirical proxy for the quality of value decomposition.


From Restless to Contextual: A Thresholding Bandit Approach to Improve Finite-horizon Performance

Xu, Jiamin, Nazarov, Ivan, Rastogi, Aditya, Periáñez, África, Gan, Kyra

arXiv.org Artificial Intelligence

Online restless bandits extend classic contextual bandits by incorporating state transitions and budget constraints, representing each agent as a Markov Decision Process (MDP). This framework is crucial for finite-horizon strategic resource allocation, optimizing limited costly interventions for long-term benefits. However, learning the underlying MDP for each agent poses a major challenge in finite-horizon settings. To facilitate learning, we reformulate the problem as a scalable budgeted thresholding contextual bandit problem, carefully integrating the state transitions into the reward design and focusing on identifying agents with action benefits exceeding a threshold. We establish the optimality of an oracle greedy solution in a simple two-state setting, and propose an algorithm that achieves minimax optimal constant regret in the online multi-state setting with heterogeneous agents and knowledge of outcomes under no intervention. We numerically show that our algorithm outperforms existing online restless bandit methods, offering significant improvements in finite-horizon performance.


Finite-Horizon Single-Pull Restless Bandits: An Efficient Index Policy For Scarce Resource Allocation

Xiong, Guojun, Wang, Haichuan, Pan, Yuqi, Mandal, Saptarshi, Shah, Sanket, Boehmer, Niclas, Tambe, Milind

arXiv.org Artificial Intelligence

Restless multi-armed bandits (RMABs) have been highly successful in optimizing sequential resource allocation across many domains. However, in many practical settings with highly scarce resources, where each agent can only receive at most one resource, such as healthcare intervention programs, the standard RMAB framework falls short. To tackle such scenarios, we introduce Finite-Horizon Single-Pull RMABs (SPRMABs), a novel variant in which each arm can only be pulled once. This single-pull constraint introduces additional complexity, rendering many existing RMAB solutions suboptimal or ineffective. %To address this, we propose using dummy states to duplicate the system, ensuring that once an arm is activated, it transitions exclusively within the dummy states. To address this shortcoming, we propose using \textit{dummy states} that expand the system and enforce the one-pull constraint. We then design a lightweight index policy for this expanded system. For the first time, we demonstrate that our index policy achieves a sub-linearly decaying average optimality gap of $\tilde{\mathcal{O}}\left(\frac{1}{\rho^{1/2}}\right)$ for a finite number of arms, where $\rho$ is the scaling factor for each arm cluster. Extensive simulations validate the proposed method, showing robust performance across various domains compared to existing benchmarks.


Lagrangian Index Policy for Restless Bandits with Average Reward

Avrachenkov, Konstantin, Borkar, Vivek S., Shah, Pratik

arXiv.org Artificial Intelligence

We study the Lagrangian Index Policy (LIP) for restless multi-armed bandits with long-run average reward. In particular, we compare the performance of LIP with the performance of the Whittle Index Policy (WIP), both heuristic policies known to be asymptotically optimal under certain natural conditions. Even though in most cases their performances are very similar, in the cases when WIP shows bad performance, LIP continues to perform very well. We then propose reinforcement learning algorithms, both tabular and NN-based, to obtain online learning schemes for LIP in the model-free setting. The proposed reinforcement learning schemes for LIP requires significantly less memory than the analogous scheme for WIP. We calculate analytically the Lagrangian index for the restart model, which describes the optimal web crawling and the minimization of the weighted age of information. We also give a new proof of asymptotic optimality in case of homogeneous bandits as the number of arms goes to infinity, based on exchangeability and de Finetti's theorem.